TWO WORLD FIRSTS*Game Mode DLSS5 Emulation

Run Windows gameson your Mac.

Windows games on Mac, with native macOS Game Mode and real-time DLSS5 Emulation.

Apple Silicon · macOS 27 or later · Rosetta required

Read the guide ↗

Support independent development and source disclosure with a GitHub Star or sponsorship.

Windows games on Mac.
Select a poster to view it full size.
Current release available
Source GPLv3

FORGEPLAY USER GUIDE

Get started with ForgePlay

Learn setup, Steam and EXE launch, frame generation, preferences, and diagnostics with real app screens.

Read the guide ↗
The ForgePlay rabbit trying app controls on a computer

VISION PRO · MAC VIRTUAL DISPLAY

Ultrawide gaming on Vision Pro

Real gameplay through Mac Virtual Display on Vision Pro.

Keep AWDL on while using Mac Virtual Display.

Vision Pro ultrawide gameplayVision Pro ultrawide gameplay

GAME COMPATIBILITY

Find out which games you can play.

Check which games are playable and what issues have been reported. Each report includes the tested ForgePlay version and Mac specifications when available.

—Playable

Community reports added to the website. Displayed separately from the in-app compatibility database.

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FORGEPLAY FEATURES

Windows games with macOS Game Mode.

macOS gives your game priority.

ForgePlay enables macOS Game Mode for Windows games, giving them priority access to CPU and GPU resources and reducing interference from background tasks.

Apple’s Game Mode guide ↗
CPU + GPUHighest-priority access
2×Bluetooth sampling rate
↓Background activity
01 / macOS Game Mode — THE WORLD’S FIRST*

*To our knowledge, the first publicly documented open-source Windows gaming platform designed to carry a live Wine game session through a native macOS Game Mode-capable host, as of 28 July 2026.

The current reference is the OpenSource archive attached directly to the 2.0.0 (Build 6) release. The default branch and GitHub’s automatic Source code (zip/tar.gz) snapshots are not substitutes for the distribution’s corresponding source.

DIRECTX → METAL → macOS GAME MODE

WHY SUPPORT FORGEPLAY

Support independent development and open source.

ForgePlay goes beyond criticizing CodeWeavers for stagnation and opaque source disclosure. Through independently developed technology and published source code, it aims to show that better implementations are possible and to drive change through competition. Help others discover the project with a GitHub Star, or sponsor its independent development.

OTHER PROJECTS

More apps and games by the same developer

Explore released apps and projects in development.

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CURRENT STABLE RELEASE

Download ForgePlay

Download the latest stable release to run Windows games on your Mac.

AVAILABLE NOW

WHY FORGEPLAY WAS CREATED

Open source belongs to no one exclusively.

ForgePlay was created to confront CodeWeavers’ complacency and de facto privatization of open-source Wine in the public interest. CodeWeavers builds its business on the community’s work, yet keeps some improvements and compatibility knowledge as advantages exclusive to its own products and does not clearly explain its authorization for commercial distribution. It nevertheless touts its contributions to Wine, but that credit is no absolution for these problems. Moreover, why has a company with years of experience and resources not made improvements that an individual developer can conceive and implement? With so much room for progress, has it not simply grown complacent in the absence of real competition? That is why ForgePlay does not stop at criticism. By implementing improvements they have not made, it demonstrates that an individual developer can build technology and features better than what already exists. And to keep those results from being fenced off yet again, ForgePlay publishes all the source code it develops or modifies. For changes not incorporated upstream, it also provides the reasons, complete patch sets, and build materials. It does not hide critical exceptions behind claims that ‘most of the source is public’; anyone can examine, modify, and build on the work. Creating competition through better implementations and public results, so that existing products can no longer coast on their current position—that is why ForgePlay is developed and made public.

“If progress stalled because no one could challenge it, we’ll build the challenger ourselves!”
Read the developer’s statement and supporting evidence

ForgePlay 1.0

ForgePlay 1.0 poster
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