THE WORLD’S FIRST*macOS Game Mode

Windows games.Forged for Mac.

The world’s first app to run Windows games in native macOS Game Mode.*

*Read the scope and basis of the first-of-its-kind claim

Apple Silicon · macOS 26+ · Rosetta required

Explore the visual guide
Forging Windows games for Mac.
Select a poster to view it full size.
Current release available
Source GPLv3

MEET FORGEPLAY ON SCREEN

Opened the app. What next?

From setup to your first game. Follow the key controls on real app screens, one step at a time.

Explore the visual guide
ForgePlay Steam launch screen

VISION PRO · MAC VIRTUAL DISPLAY

Ultrawide play that fills your view.

Real gameplay through Mac Virtual Display on Vision Pro.

Keep AWDL on while using Mac Virtual Display.

Vision Pro ultrawide gameplayVision Pro ultrawide gameplay

COMPATIBILITY LIBRARY

Start with your game.

Explore real play reports. Select a game to see test hardware and community notes.

Playable

Additional community reports are shown on the website separately from the in-app compatibility database.

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THE FORGEPLAY ENVIRONMENT

Focus on the game.

Your Mac gives the game priority.

ForgePlay brings Windows games into macOS Game Mode, prioritizing CPU and GPU access and reducing background activity.

Apple’s Game Mode guide ↗
CPU + GPUHighest-priority access
Bluetooth sampling rate
Background activity
THE WORLD’S FIRST*

To our knowledge, the first publicly documented open-source Windows gaming platform designed to carry a live Wine game session through a native macOS Game Mode-capable host.

The published source includes ForgePlay, the Game Mode host, Wine patches, build records, and license notices.

DIRECTX → METAL → macOS GAME MODE

MORE FROM THE SAME DEVELOPER

Small tools. New worlds.

Explore released apps and projects in development.

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CURRENT STABLE RELEASE

Time to play.

Get the current stable release and start on your Mac.

Available now

WHY FORGEPLAY EXISTS

Open source belongs to no one exclusively.

ForgePlay was created to confront CodeWeavers’ complacency and de facto privatization of open-source Wine in the public interest. CodeWeavers builds its business on the community’s work, yet keeps some improvements and compatibility knowledge as advantages exclusive to its own products and does not clearly explain its authorization for commercial distribution. It nevertheless touts its contributions to Wine, but that credit is no absolution for these problems. Moreover, why has a company with years of experience and resources not made improvements that an individual developer can conceive and implement? With so much room for progress, has it not simply grown complacent in the absence of real competition? That is why ForgePlay does not stop at criticism. By implementing improvements they have not made, it demonstrates that an individual developer can build technology and features better than what already exists. And to keep those results from being fenced off yet again, ForgePlay publishes all the source code it develops or modifies. For changes not incorporated upstream, it also provides the reasons, complete patch sets, and build materials. It does not hide critical exceptions behind claims that ‘most of the source is public’; anyone can examine, modify, and build on the work. Creating competition through better implementations and public results, so that existing products can no longer coast on their current position—that is why ForgePlay is developed and made public.

“If progress stalled because no one could challenge it, we’ll build the challenger ourselves!”
Read the developer’s statement and references

ForgePlay 1.0

ForgePlay 1.0 poster
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